My Games


As aventuras da turma do Zeca


Platforms: Android/Windows
Build: Unity/C#

It's an educational game developed for mobile devices. The game has five main minigames in it: a memory game, a 2D hide and seek game, an endless runner, a game where you pick up objects falling from the sky, a sorting game and other didactic games.

Within the project, I took the role of developing a new login system, a new database connection system via API, and did some changes to the minigames.


Petwork


Platforms: Android/iOS
Build: Unity/C#

Petwork is a 2D pet management game developed for mobile devices. The game is about taking care of cats that were found abandoned on the streets. You'll have to fill the food and water bowl and clean the sandbox periodically or your cat will flee.

In this game I developed an autosave/load feature that checks and update the cat's stats on real time based sessions, a random reward, inventory and store systems using ScriptableObjects for the items and cats.


Manu


Platforms: WebGL
Build: Unity/C#

Manu is a 2D puzzle story-driven game made for the 2022 Global Game Jam, this year's theme was 'Duality', due to that, this game shows this theme introducing to the player the prejudice against trans people, whose suffer frequently because they don't fit on binary genders ideals.

In this game I developed three different puzzle games, an event-based dialogue system, inventory and item collection system, an audio system using Unity's Audio Mixer and cutscenes using Cinemachine and Timeline.

Manu is avaiable to play here (Brazilian Portuguese only).


Educational Games


Platforms: WebGL
Build: Unity/C#

A collection of various HTML5 games of the puzzle, platformer, quiz, and other genres developed in the Unity engine for an educational project.

Use of a number of Unity Tools like: Animator, Line Renderer, ScriptableObjects, Cinemachine, TextMeshPRO, DOTween, MEC, and more to make a variety of games. Connection with SQL Server database via API. TextToSpeech system via Web Speech API